Below are a range of assignments and tasks that can be undertaken to develop a variety of design skills and strategies needed for independent thinking and creating the designer as a whole:
Regeneration Design
Click on the Titles below to go to their Assignment & Resource Pages
Link to Assignment UB2-1a – Beach Hut
- Used to revise making skills
- Enables model making to take place in a controlled manner
- Links to Harchester project
- Enables rich primary & secondary research to be undertaken (School Trip)
Link to Assignment UB2-1b – Amazing Spaces
- Used to revise making skills
- Enables model making to take place in a controlled manner
- Links to Harchester project if required
- Enables rich primary & secondary research to be undertaken
Link to Assignment UB2-2a – Museum
- Builds directly on the Timeline Project
- Enables primary research to be undertaken through visits
- Builds advanced model making skills on Architecture
- Connects further with Harchester, which is the control point
Link to Assignment UB2-2b – Tram Line Development
- Can be varied to produce a wider range of outcomes
- Challenging, but rewarding project which makes students look further afield
- Builds advanced model making skills on Architecture
- Connects further with Harchester, which is the control point
Link to Assignment UB2-3 – Zoo
- Allows students to explore natural habitats
- Challenge in understand the requirements for such a habitat
- Builds upon precious skills and allows good primary research
- Connects further with Harchester and adds ethical element
Contextual Design
Link to Contextual Studies – Timeline & Publicity
- This enables students to look back at the richness of design from the past
- Further develops their visual presentation and communication skills
- It tries to put into context why certain things happen, giving the bigger picture
- It connects them to great design and how to access it
Graphic Design
Link to Assignment GD2-01 – Book Cover
- A great project to develop and enhance the full range of graphic skills
- Link into a trip to Venice, developing the concept of primary research
- Gives a real context to work with, including deadline and presentations
- Enables students to learn about layout, aesthetics and abstract meaning
Linked Assignments
Link to Linked-Assignment 01 – Eel Marsh House
- Builds upon drawing programme (To be added to site soon)
- Uses direct imagination rather than copying for existing idea creation
- Uses graphic skills developed through Book Cover project
- Introduces tight deadline and verbal presentation skills
Further Links between Assignments:
- Assignment ‘Contextual Design – Timeline & Gallery Publicity‘ can feed into Assignment UB2-2a – Museum
Deadline Assignments
- Short and quick projects, that can be used as assessment pieces
- Introduces students to the concept of tight time management
- Further develops the concepts of design in real contexts
- Further develops the concept of working and delivering to a tight deadline
Reflection Assignments
Link to Reflection Assignments
- A range of short, focused, home learning tasks, which can ask students to consider and reflect on the broader aspects of design.
- The aim is develop the students wider view of design and the world they live in.