KS5 – Assignments

Below are a range of assignments and tasks that can be undertaken to develop a variety of design skills and strategies needed for independent thinking and creating the designer as a whole:

Regeneration Design

Click on the Titles below to go to their Assignment Pages

Assignment UB2-1a – Beach Hut

  • Used to revise making skills
  • Enables model making to take place in a controlled manner
  • Links to Harchester project
  • Enables rich primary & secondary research to be undertaken (School Trip)

Assignment UB2-1b – Amazing Spaces

  • Used to revise making skills
  • Enables model making to take place in a controlled manner
  • Links to Harchester project if required
  • Enables rich primary & secondary research to be undertaken

Assignment UB2-2a – Museum

  • Builds directly on the Timeline Project
  • Enables primary research to be undertaken through visits
  • Builds advanced model making skills on Architecture
  • Connects further with Harchester, which is the control point

Assignment UB2-2b – Tram Line Development

  • Can be varied to produce a wider range of outcomes
  • Challenging, but rewarding project which makes students look further afield
  • Builds advanced model making skills on Architecture
  • Connects further with Harchester, which is the control point

Assignment UB2-3 – Zoo

  • Allows students to explore natural habitats
  • Challenge in understand the requirements for such a habitat
  • Builds upon precious skills and allows good primary research
  • Connects further with Harchester and adds ethical element

Contextual Design

  • This enables students to look back at the richness of design from the past
  • Further develops their visual presentation and communication skills
  • It tries to put into context why certain things happen, giving the bigger picture
  • It connects them to great design and how to access it

Graphic Design

Link to Assignment GD2-01 – Book Cover

  • A great project to develop and enhance the full range of graphic skills
  • Link into a trip to Venice, developing the concept of primary research
  • Gives a real context to work with, including deadline and presentations
  • Enables students to learn about layout, aesthetics and abstract meaning

Linked Assignments

Link to Linked-Assignment 01 – Eel Marsh House

  • Builds upon drawing programme (To be added to site soon)
  • Uses direct imagination rather than copying for existing idea creation
  • Uses graphic skills developed through Book Cover project
  • Introduces tight deadline and verbal presentation skills

Further Links between Assignments:

  • Assignment ‘Contextual Design – Timeline & Gallery Publicity‘ can feed into Assignment UB2-2a – Museum

Deadline Assignments

Link to Deadline Assignments

  • Short and quick projects, that can be used as assessment pieces
  • Introduces students to the concept of tight time management
  • Further develops the concepts of design in real contexts
  • Further develops the concept of working and delivering to a tight deadline

Reflection Assignments

Link to Reflection Assignments

  • A range of short, focused, home learning tasks, which can ask students to consider and reflect on the broader aspects of design.
  • The aim is develop the students wider view of design and the world they live in.