Below are a range of projects that can be undertaken to develop a variety of skills and design strategies needed for independent thinking and creating the designer as a whole:
Long Projects
- A great project to develop and enhance the full range of graphic skills
- Link into a trip to Venice, developing the concept of primary research
- Gives a real context to work with, including deadline and presentations
- Enables students to learn about layout, aesthetics and abstract meaning
- Used to revise making skills
- Enables model making to take place in a controlled manner
- Links to Harchester project if required
- Enables rich primary & Secondary Research to be undertaken
Linked Projects
- This enables students to look back at the richness of design from the past
- Further develops their visual presentation and communication skills
- It tries to put into context why certain things happen, giving the bigger picture
- It connects them to great design and how to access it
- Build directly on the Timeline Project
- Enables primary research to be undertaken through visits
- Build advanced model making skills on Architecture
- Connects further with Harchester, which is the control point
Project 12.5 – Eel Marsh House
- Builds upon drawing programme (To be added to site soon)
- Uses direct imagination rather than copying for existing idea creation
- Uses graphic skills developed through Book Cover project
- Introduces tight deadline and verbal presentation skills
Short Projects
- A short and quick project, that can be used as a assessment piece
- Introduces development and nets in the uses of packaging
- Further develops the concepts of packaging in a real context
- Further develops the concepts of branding and imagery